Assuming you mean League of Legends (LoL) terminology or general gaming shorthand starting with or centered around game mechanics, here are 25+ specific terms commonly used in that context:
General Gameplay & Combat Terms
Ace: When every single member of the opposing team is dead at the same time.
Aggro: Short for aggressiveness; refers to which player or target an enemy unit, monster, or turret is currently attacking.
Bait: Tricking an enemy into thinking you are vulnerable so they follow you into a bad position or trap.
Burst: Delivering a massive amount of damage in a very short window of time using a combination of abilities.
CC (Crowd Control): Abilities that restrict an opponent’s movement or actions (e.g., stuns, slows, roots, silences).
CD / Cooldown: The waiting period required before a champion can use an ability or summoner spell again.
Dive: Attacking and trying to kill an enemy champion underneath their own defensive turret.
Execute: Dealing enough damage to instantly finish off a target (often tied to specific champion abilities or items).
Facecheck: Walking blindly into unwarded areas or brush where enemies might be hiding.
Kiting: Attacking an enemy while continuously moving backward to stay out of their range.
Map & Objective Terms
Backdoor: Sneaking past the enemy team to destroy their objective or Nexus while they are distracted elsewhere.
Buff: A temporary or permanent enhancement to a champion's stats (or neutral monster rewards that grant special perks).
Gank: Sneaking into a lane unexpectedly to ambush an enemy player alongside your teammate.
Inting: Short for intentional feeding; dying repeatedly to the enemy team on purpose to sabotage the match.
Invade: Crossing over into the enemy team's jungle early in the match to steal resources or secure a surprise elimination.
Juke: Using clever movement, dashes, or terrain to dodge enemy skillshots or escape pursuers.
Lane: One of the primary paths on the map (Top, Mid, Bottom) where minions spawn and battle.
Objective: Major map features that provide team-wide advantages when secured (e.g., Dragons, Baron Nashor, Towers).
Roaming: Leaving your assigned lane to help teammates in other areas of the map.
Ward: A consumable item placed on the map to grant vision of an area and reveal hidden enemies.
Team Composition & Strategy Terms
Carry: A champion (or player) who scales heavily into the late game and deals the majority of the team's damage.
Feed: Dying repeatedly to the enemy team, which grants them extra gold and experience.
Glass Cannon: A build or champion that focuses entirely on maximizing damage output while sacrificing defensive stats and health.
Nerf: A developer update that decreases the power, damage, or effectiveness of a champion, item, or system.
Outplay: Defeating an opponent through superior mechanical skill, reflexes, or strategy rather than just having a stat advantage.
Scaling: How a champion's effectiveness changes as the match progresses and they acquire more levels and items.
Smiting: Using a specific jungle summoner spell to secure the final blow on major neutral monsters like Baron or Dragon.
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